![]() ![]() ![]() That said: PoE2's option to quit directly to desktop seems unstable I had to instruct Windows 10 to close the game (now that I've managed to get it working). I can happily confirm that PoE1 is now also working properly and doesn't lock up either - I loaded a save game and ran around Dyrwood for several minutes with no problem (usually the game locks up within about 30 seconds). Whilst I know the idea behind the random assortment of numbers generated by IPv6 protocols is meant to assist in protecting users, I suspect it might have also been causing PoE 2 grief. How'd you like some good news in your day?Ī combination of disabling IPv6 and disabling Telemetry seems to have fixed the problem! Thank you ever so kindly in advance for your time and attention! Am happy to make any and all configuration changes you recommend. I've attached two screenshots of my current network configuration settings, as well as my most recent output log. ![]() If there are, try disabling them to see if it fixes the problem. I suggest looking in Control Panel -> Network and Sharing Center to see if there are any network connections added by third-party software. It's probably not able to get what it wants and just ends up waiting for a timeout. The Windows function that Unity uses to get the Proxy Settings for the user tends to hang for long periods of time if it encounters one of those third-party network connections. On some users' machines, the contents of the Windows Network Connections will include entries generated by third-party software such as LogMeIn Hamachi and VMWare. Because of this, Unity queries the Windows Proxy Settings for the currently logged-in user prior to deciding that it needs to load the file from disk instead. The problem is that the mechanism we're using to load character portrait art (and potentially a few other things) from disk can also be used to download files from servers. We've determined that there is a Unity issue that was fixed for Pillars of Eternity, but has since regressed to a non-working state in the newer version of Unity we're using for Tyranny. ![]()
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