![]() ![]() And then find a manufacturer that wants to mass-produce it. It’s possible that this could be done without additional hardware on a Linux machine with an AMD GPU, but even that seems like a long shot at the moment.įor a more general solution, they’ll need to design and build a custom adapter. To get the proof of concept up and running, iVRy used a Linux PC in between with tracking hardware from the original PSVR. A PC needs that info from a different source, best achieved by a custom driver. The system also requires a small bit of extra hardware that iVRy calls a “man in the middle” because the DisplayPort AUX channel is used on the PS5 for lots of display information. Half-Life: Alyx running on Sony PSVR2, using alpha version of iVRy driver for SteamVR (Windows), with NoloVR for 6DOF tracking and controllers. That means it’ll only work with graphics cards from the last few years, an Nvidia RTX 20 series or AMD 5000 series, or newer. Sony hasn’t put in any major software blocks, so it should be possible, but the system relies on very specific hardware in order to work, including DisplayPort 1.4 and Display Stream Compression 1.1. IVRy, the developer who created the tool that allows the original PSVR headset to work with SteamVR on a Windows PC, has been working on this problem for months (as documented by WCCFTech). Worse news: That hardware doesn’t actually exist yet. ![]() Good news: Yes, it can! Bad news: It needs some extra hardware to make the connection. So, it’s no surprise that tinkerers have been trying to see if it can double as a PC gaming headset just like the Meta Quest 2. ![]() At $550, it’s more expensive than the console itself…and yeah, it only works with the PS5. Take the PS5’s VR add-on, the PlayStation VR2. Virtual reality is pretty dang cool, whatever Gordon says, but it can be really expensive to get into. ![]()
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