![]() It’s distinguished from a straight port of a game into a modern platform by virtue of some things being changed and presumably, though sometimes arguably, improved. RemastersĪ remaster is, essentially, a touched-up version of the original game, with improvements that can range from purely visual to some mechanical tweaks in order to make the game more appealing for modern audiences compared to when it released. While some might argue it’s just a matter of semantics, in practice, in the videogame industry, a remaster and a remake end up being two totally different things-and we’ve technically got one example of each already in Half-Life that can be used to better explain the difference. The difference between “remaster” and “remake” Before we delve into that, though, it’s worth clarifying the distinction between a videogame remaster and a remake. Early reactions to this release have been nothing short of impressed and both fans and critics are applauding this overall faithful recreation of a classic.Īs such, I thought it worthwhile to look at what Metroid Prime Remastered does right and what an eventual Half-Life 2 remaster can learn from it. Recently, Nintendo announced and released on the same day a remaster of another of the greatest videogames of all time, Nintendo GameCube’s superb Metroid Prime, another title from Half-Life 2’s generation (Metroid Prime came out in 2002, two years before the ultimate release of Half-Life 2). However, a recent release has me reconsidering that notion. Metroid Prime Remastered is a brand new remaster of a classic GameCube game that Nintendo dropped out of nowhere. Beyond that, if past attempts at “improving” Half-Life 2 such as FakeFactory’s infamous Cinematic Mod have proven anything, it’s that the atmosphere and identity of Half-Life 2 are easily lost whenever there’s an attempt at fixing what isn’t broken. As Metrocop’s Half-Life 2 review should make clear, I don’t think Half-Life 2 really needs to be messed with-it’s certainly aged in some regards, but overall it’s still just as great an experience as it was back in 2004 and worthy of revisiting today in the same condition. Whether or not this is a fan project or an official remaster by Valve themselves, I admit I saw the idea with some trepidation at first. ![]() One of the biggest surprises on that list was Valve’s one and only title, Half-Life 2 Remastered, which may or may not be the fan-made project of the same name developed by Filip Victor, lead developer of the 2015 mod Half-Life 2: Update. It’s not all bad though, as classic games such as Resident Evil 2 and Final Fantasy VII have found new life through impressive modern reimaginings that put a new twist on the originals and often aren’t afraid to challenge expectations.īack in 2021, an NVIDIA GeForce NOW exploit revealed dozens of games that were presumably in development at some point, most of which-even the unlikeliest ones, such as a remake of obscure SNES-era platformer/city builder Actraiser and a PC port of Sony’s PlayStation exclusive God of War-have since been officially unveiled. However, they certainly feel like they’ve grown increasingly more prolific in recent generations, with the PlayStation 4/XBox One generation in particular seeing a lot of “remastered” ports of titles from the previous console generation. Okay? Okay.ĭespite what younger or simply more forgetful players might think, remasters have been a part of videogame history since the very start, an early example being Roberta Williams’ King’s Quest I: Quest for the Crown, a 1990 remake of Sierra On-Line’s 1984 title King’s Quest. Let me just state this upfront: I promise this has a point and isn’t just an excuse to gush about Metroid Prime Remastered, a game I haven’t even played yet (I’m waiting for the physical release). ![]()
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